Resident Evil Outbreak
From Encyclopedia Dramatica
Resident Evil: Outbreak (File #1 and File #2) are second cousins (possibly twice removed, possibly incestuous) to the main Resident Evil series. However, like Resident Evil Survivor, they are not merely crappy spin-offs, but actually inside the game canon - ready to be fired at a moments notice.
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[edit] Overview
File #1 and #2, between the two games, do not contain a continuous plot like previous installments, but 10 scenarios thrown together randomly.
Why CAPCOM couldn't combine all 10 scenarios into one game is still a mystery. It appears they are going down the EA route of economics: sell as many different types of games as possible, even if it means splitting one game in half and pretending it's two completely different games.
The scenarios take place at the same time as the events of Resident Evil 3, and to some extent Resident Evil 2, in everyone's favourite town; Raccoon City. A lot of old locations from previous games are revisited, mainly because someone upstairs figured it would be 'nostalgic' for everybody to revisit the police station for the 38th fucking time.
One of the biggest new features launched with the game was that it was to contain online features.
However, if you've ever played Outbreak online you will know it means either being paired up with;
- 13 year old boys (whose main objective in life are PWNAGE OF TEH ZOMBIE A$$!11!1one)
- AI bots that have intelligence levels ranked somewhere similiar to that of a gnat (Cindy, why in the name of fuck are you swapping a shotgun for a lighter?!)
Because of these two factors alone, and the fact nothing has been done to cut down the 16 minute loading time between rooms, the online feature has proved to be a massive failure.
The Outbreak games scrap the traditional well-known and well-developed characters (liek idk my bff Jill Valentine) in favour of 8 'ordinary' citizens of Raccoon City, just trying to escape the chaos.
I know. I totally can't wait to play as the plumber! *awkward silence*
[edit] Main characters
[edit] Kevin Ryman
Tom Cruise lookalike. Every single 13 year old boy plays as him because he haves gun!!!!1one!eleven. Interesting bit of trivia; he applied to S.T.A.R.S twice and both times he was turned down. I mean come on, even Jill got into S.T.A.R.S, and she's a woman.
Kevin's special ability is he can utilize the long lost art of... kicking.
J's Bar is Kevin's favourite haunt, mainly because he is an abusive alcoholic who likes to beat Cindy around.
He seems to have a budding friendship with Leon S. Kennedy, star of Resident Evils 2 and 4, but it is never fully explained.
[edit] David King
The "mysterious" plumber. Plotline from Desperate Housewives much?
He doesn't talk much about his past because it is most likely he used to be a serial killer or was somehow connected to the Enron scandal.
He can use his toolbox to fix pipes, and has a plunger to unblock Raccoon City's dirty toilets.
He, in reality, is Mario and Luigis incest cousin/father.
[edit] Mark Wilkins
One of the few playable ethnic minorities, Mark is a burly war verteran who moved to Raccoon after the Vietnam war. Employed as a security guard, he has a love for melee weapons and telling tales from back in the day at 'Nam.
He has a strained relationship with his son, whom refuses to follow in Mark's footsteps as a survival-horror character.
He also has an uneasy relationship with Kevin, based on the fact Kevin is a white boy.
Mark is generally the second choice of 13 year old boys (after Kevin), because he starts off with a GUN > OMFG. =O
[edit] Cindy Lennox
A waitress with a bright smile and friendly charm, but behind the veneer she is a recovering herb addict. She's been rushed to Raccoon's General Hospital several times for overdosing on herbs. Her special ability is being able to say "Help me please!" over a thousand times until someone comes to her aid for fear of their ears bleeding.
If Cindy is a team-mate, it is a common occurance for her to swap handguns for either the pesticide spray or brush. (Must be a woman thing.)
Notable quotes include;
- "Help me!"
- "Help me, please!"
- "Kevin, help me!"
- "Somebody help me!"
- "Help!"
[edit] George Hamilton
A surgeon at Raccoon General, he is skilled in turning herbs into pill form, which has proved an instant hit in Raccoon's inner city area. The old Green Herb + Red Herb = Heroin trick has made him a highly successful dealer.
George was, until recently, married for many years, until his wife found out that he was stealing organs at the hospital.
During the game he develops a relationship with Cindy, however, all he's really after is using her to expand his prostitution business.
[edit] Yoko Suzuki
Cute Asian student with a knack for computers. Suprise suprise, Her special ability is both performing exceedingly well in exams and being able to hold 4 extra items in her backpack, since we all know only Asians know the secret of hammerspace.
KAWAIIIII! ^.^
[edit] Alyssa Ashcroft
Alyssa is a reporter for the Raccoon Times, (probably a local clockwork enthusiast's paper). She is professional in the art of sleuthing, and with her trusty lockpick, she's always on the lookout for the next big scoop.
Her character is most likely based on that of Jessica Fletcher from Murder, She Wrote.
[edit] Jim Chapman
Another attempt at restoring racial balance, Jim is a subway employee whose special abilities include flipping a coin and playing dead.
Well. It's obvious this game is not racially biased at all.
He also has a lower chance of getting killed by a zombie(Capcom's way of attempting to destroy the stereotype that black people always die first, though this is obviously fail).
[edit] Scenarios
[edit] File #1
- Outbreak - The first scenario chronologically in both games. It takes place at the beginning of the outbreak, in J's Bar. The highlight of the scenario is waiting for Bob, Mark's lover, to shoot himself.
- Below Freezing Point - Someone has the bright idea that taking shelter in an underground lab will lead them to relative safety. Emphasis on relative. The lab also makes an appearance in Resident Evil 2. The final boss is a 'Mutated G'. (Umbrella meddling with the alphabet again. Oh noes!)
- The Hive - The characters find themselves trapped in Raccoon General Hospital, an old haunt from Resident Evil 3. Aside from the nightmare-ish leech creatures, the player has to deal with mounting medical bills and a minor outbreak of MRSA. The end boss is a giant leech queen who used to work for the IRS.
If you ever attempt to troll this game online, do it in this level, because it features an enemy who can NEVAR be killed, leading to massive amounts of frustration.
- Hellfire - A large hotel, on fire, filled with zombies and lickers. Possibly the most frustrating scenario, mainly because the survivors use the external fire-escapes not to flee the building, but to actually go back in!
- Decisions, Decisions - The final scenarion, unlockable only after completing the other scenarios, is set in Raccoon University, where the player must try to earn a degree in 'Basic Plotline Continuity'. The final boss is the Tyrant, which the player can kill with "Daylight", an improvised vaccine for the T-Virus. Depending on whether the player finishes the scenario with the "Daylight" vaccine, the endings can be 'Bad' or 'Hideously Awful'
[edit] File #2
- Training Level - As if some twisted homage to CAPCOM's inherent laziness, the very first level from the first game is repackaged to File #2 and used as a training level. Awesome! Now we can pay extra to play the exact same level that we played in the first game!
- Wild Things - Conveniently, the only route to an evacuation point is through the City Zoo. The scenario introduces a whole host of new creatures to battle, including infected flamingos, fluffy kittens and a rather unfriendly Dewgong. No... srsly. The final boss (depending on events during the scenario) can either be an aggressive elephant or an equally aggressive lion. Sweet.
- Underbelly - The survivors have obviously learned nothing from File #1 as they head underground again in an attempt to flee to living dead. Finding the subway infested with giant fleas, they come to the solemn conclusion that they made this metaphorical bed and now they're going to have to combine the metaphorical keys to lie in it. The final boss is a giant flea.
- Flashback - Takes place in the Arklay Forest, outside of Raccoon City. The group stumble across a cabin owned by a strange old man, Al. (Who, for all they know, could be a paedophile, or worse, a liberal). He leads them to an abandoned hospital, which, rather than go around, they decide to go in to. Ever get the sense there's a running theme of stupidity in these games? The final boss is a large mutated plant, which it turns out, Al was trying to feed by luring the survivors there! So he was a dirty liberal after all!
- Desperate Times - Taking place just before the events of Resident Evil 2, the player finds themselves among the last remaining police officers of the Raccoon Police Station, trying to find a way out before the zombies manage to break through the barricades. There is no final boss, the player must simply figure out just how many times has the police station featured in a Resident Evil game?
- End of the Road - Unlockable only after completion of the other scenarios, the characters find themselves locked in the Umbrella Lab on the outskirts of town. Adhering to the cliché of Resident Evil to the extreme, what follows is an adventure through basements, sewers AND areas visited from the first Outbreak game. But it's ok. It's a standard we've come to expect. The final boss is another Tyrant, and there a number of multiple endings. The player can escape by helicopter or jeep, and in both instances with or without Linda, who's managed to russle up some delicious T-Virus vaccinations! Depending on whether she's rescued the ending can be 'Dreary' or 'Not Really Conclusive.'
[edit] Chat Commands
No?
Outbreak pioneers in the ideals of minimilistic communication.
Using the right analogue:
- Up = Go!
- Left = Help! (only ever used if the character you are playing as is Cindy)
- Right = Thanks! (never, ever use this. You have nothing to thank the offline AI for.)
- Down = Come here! (possibly the most commonly used since offline team-mates tend to not only be running a little low on AI, but running away from you.)
- R3 = Wait! (See above.)
You can also hold L2 down to can access to more voice commands. However, these have absolutely no effect in offline play.
- L2 + Left = Name of Player 1
- L2 + Up = Name of Player 2
- L2 + Right = Name of Player 3
- L2 + Down = Yes
- L2 + R3 = No (possibly could be used out of desperation to tell an NPC that no, you don't want to trade your assault rifle for wooden stick.)
[edit] The end of capcoms greatest game evAR
After quite a long time of online play featuring nothing but faggoty little boys that easily get butthurt, capcom will finally put an end to it's online play. This is said to take place on December 31, 2007. On this day, many people will flood the servers of outbreak for the greatest rush of nostalgia ever imagined. Most believe if they do so, capcom will feel sympathy for all, and keep online play going even though they don't even host the server.
[edit] Gallery
[edit] Moar Plz.
This is a very exciting redub that a specifically cool fanboy created. The quality is advanced and you can tell that the script was thought through thoroughly. Isn't this the best?
- Perfect example of Outbreak AI
- "Help me, please!"
- Cindy gets pwned.
- "Sweeter than a candy cadaver with a chocolate glaze..."
[edit] See Also
| Resident Evil Outbreak is part of a series on Gaming. |
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